
The last two on my list aren't really my faves, and could probably be replaced with a lot of other roguelikes, quite frankly. There are different modes or "Styles" you can unlock (more health and less upgrades, for example) and changing your weapon is a crucial decision every single time. It inscentivises movement, so you'll constantly be on the way down (well) if you want gems/money. I mean, I've been saying it, but I'll say it again. Feels like a living, breathing world where hazards can hurt you as well as enemies, with a lot of stuff you can do on the way to your objective. The one that started a roguelike revolution. I have triple-dipped on this game, at least. So many bosses, enemies, upgrades, levels.


In order of favourite to 5th favourite, for the most part: well, I don't play a lot of them they're not really my thing.
